#ifndef __GAME_H__
#define __GAME_H__

#include <SDL/SDL.h>

/* Globals */
extern SDL_Surface* screen;
extern signed running;

/* Prototypes */
SDL_Rect **retriveValidModes(Uint32 flags);
void initInit(Sint32 width, Sint32 height, Uint32 flags, char *title);
void runGame();
void runEvents();

#endif
